The Sims Medieval is a video game in The Sims series based upon The Sims 3 Engine, developed and published by Electronic Arts for Microsoft Windows and Mac OS X and iOS, was released on March 22, 2011. The game was also released through PC downloads on the same date. Set in medieval times, it allows the player to build a kingdom through quest-driven gameplay. On December 21, 2010, EA announced that the Limited Edition was available until the launch date, and was also released at the same time as the standard edition.[1] Initial response to The Sims Medieval has been positive and sales have totalled over 300,000 copies
The Sims Medieval provides a medieval setting for the player to work within, with newly designed buildings and scenery to give an authentic "back in time" experience. Players will build a kingdom up, send Sims on quests, and earn rewards in the form of Kingdom Points. The game diverges from the series in that players can win the game by achieving a kingdom ambition. Ambitions include "Best In Show", "Busy Builder", "Efficient Expander", "Fame", "Filled Coffers", "Hard Workers", "Imperial Domination", "Legendary", "No Quest For The Weary", "Safe And Sound", "Thoughts And Prayers", and "Wealthy Populace".
In a change from other Sims games, the character creation, simulation, and architectural aspects are significantly reduced and altered to enforce a sharper focus on RPG-style gameplay. For example, players will be able to customise the aesthetics and layout of building interiors, but they will be unable to alter the basic structure and shape of buildings.[2] Instead, the game will involve the player upgrading a kingdom, choosing an ultimate goal for that kingdom (such as wealth or popularity) and then fulfilling quests that contribute to that goal. The goal can be completed through the use of heroes (or specialists). For example, the player can have a wizard and a physician cooperate on one quest or a knight and monarch in another. Focus, experience, and the traits of the Sim influence their success, and players may choose how the team will attempt to conduct the quest. Players will also choose which Sim will lead the team. Interestingly, The Sims Medieval will not be a generational game. Much like the first generation of the main series, The Sims, the characters in the game will not progress through life stages: Sims will still be able to procreate, and those children will only age to adulthood if one of their hero parents die, in which they take up their place. Sims will each have two normal traits and one fatal flaw, which can be turned into a positive trait through a quest, unlike the The Sims 3 where there are five main traits only depending on the age group.
In an interview with GameSpot, the game's senior producer, Rachel Bernstein stated that the game will be more dangerous for Sims, with death and failure a possibility during the game's quests. Listed dangers included low focus on quests, plague, peasant revolts, wildlife, poisons, duels, and more.[3] Unlike past games, there is a definite beginning and end to the game. Players earn ratings at the end of the game depending on their performance. Players may also reach "Quest Failed!" screens if they do not complete a predefined goal in a predetermined amount of time.[4]
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The Sims Medieval
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